Seppo is an ideal tool for game-based learning. You can easily create lessons that combine creativity, collaboration and use of skills and knowledge.
How to use Seppo
Turn any of your educational material into motivating and fun learning games with Seppo. Seppo is easy to use and provides you a ready thought platform with many features that help you incorporate game based learning into your daily teaching routine.
Seppo games can be played anywhere, anytime, alone or in groups and are suitable for any age group. As an instructor you build your games in the browser version and the players can play the games with the Play Seppo application (available in App Store and Google Play) or the browser version. We recommend using a mobile device for playing.
You also gain access to the Seppo content library, where you can find games made by other users and download a copy for yourself to use as such or you can modify the games to better suit your own needs. It is also possible to use individual exercises from the library in your games.
- use Seppo with your students, max. 35 teams per game.
- no limit to the amount of games or exercises you can have in a game
- available answering methods: text, pictures, audio and video
- multiple different exercise types you can choose from and mix
- access to the Seppo content library and games made by other users
- unique features: flash exercise, branching game, the exercise ordering and 360 degree pictures as game boards
- create games that use a map and GPS-tracking, take your games outside an let the students explore.
Personal licence is for one teacher and valid for 12 months. Licence renews automatically after the end date (you may cancel the licence within 30 days if you don’t wish to continue). The personal licence user account can’t be shared with other users.
Benefits of game-based learning
A game engages the participants into learning by increasing motivation. It works as an extrinsic motivator, which can spark an interest in the subject matter. Positive learning experiences strengthen the learner’s self-efficacy and faith in his or her own abilities.
A game’s best quality in terms of the learning process is that it activates the learners. You can’t succeed in a game if you don’t do anything; you only win (learn) by actively participating in the game.
A game directs learning: a game’s objective, story and rules conduct the players’ actions. Within this framework, they have the freedom to decide where the game takes them. At the same time, they’re taking responsibility for their own learning.
A game embraces creativity. Different kinds of tasks challenge to show your know-how. Tasks can require searching new information, creative problem-solving, or using your imagination.
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Produced by: Seppo
Recommended products to combine with Seppo: B6 Educational Approaches in Finland – “Teach like Teachers in Finland!”, S4 Minecraft Education Edition Promoting Learning, Teaching and Learning 21st Century Skills – online webinar,
Laura Laakkonen –
When you see the progress of different students in the game as an instructor, it is also easy to step in in situations where the student does not progress in the game for some reason. Even if you are teaching remotely, the possibility to comment and communicate through the game creates an atmosphere where you feel like you are playing together
Laura Laakkonen, Pedagogical Expert, Diakonia College of Finland
The UK Parliament Education Centre –
Students have thoroughly enjoyed using Seppo as part of their tour and
workshop experience. It is a completely different way of learning, as well as being
collaborative and rewarding.
The UK Parliament Education Centre
Essi Aarnio-Linnavuori –
It’s been exciting to create learning materials on Seppo! Seppo platform is fun, versatile and easy to use
Essi Aarnio-Linnavuori, Environmental Education Expert, WWF Finland
Lalla Pohjanpalo –
Seppo has encouraged even the shy students to participate!
Lalla Pohjanpalo and Katri Järvinen, class teachers at the Poikkilaakso School, Helsinki